Figure 1 The Internet decreased collaboration and communication costs and increased complexity (1.0)
Figure 2 The Internet decentralized some monopolies but created new network-based monopolies (1.1)
Figure 3 Thesis Structure (1.1)
Figure 4 Machine learning and artificial intelligence architectures for drug development (Shah, 2018) (2.5)
Figure 5 Diagram of my theory of change (3.0)
Figure 6 Image of a simple system inspired by figure from Donella Meadows’s essay (Meadows, 1997) (3.1)
Figure 7 Three systems connected together (3.1)
Figure 8 Nine systems connected together (3.1)
Figure 9 A system of systems (3.1)
Figure 10 Evolutionary dynamics version of interacting systems (3.1)
Figure 11 Graph of the use of the word “cybernetics” in books from 1940-2018 according to Google Books (3.1)
Figure 12 Krebs Cycle of Creativity (Oxman, 2016) (3.2)
Figure 13 Image of shapes of disciplinary specialization (3.2)
Figure 14 “Multi-disciplinary people” or “M” people are deep in more than two disciplines (3.2)
Figure 15 “M” people can bridge people who are specialists in other disciplines (3.2)
Figure 16 “Antidisciplinary people” are also looking for opportunities between the disciplines (3.2)
Figure 17 A diverse combination of I, T, π, multi-disciplinary and antidisciplinary people create a vibrant ecosystem of depth,breadth, and emergent disciplinary interactions (3.2)
Figure 18 “Present situation: Disciplines as clusters of specialties, leaving interdisciplinary gaps” (Campbell, 1969) (3.2)
Figure 19 “Ideal situation: Fish-scale model of omniscience” (Campbell, 1969) (3.2)
Figure 20 Diagram for the structure of teaching at the Bauhaus. Source: Walter Gropius, 1922 (3.2)
Figure 21 Krebs Cycle of Creativity III - Practice. Source: Neri Oxman, March 2018 (3.2)
Figure 22 Structure of telecommunications ecosystem before the Internet (3.2)
Figure 23 Structure of telecommunications ecosystem after the Internet and its layers (3.2)
Figure 24 Lessig and the four quadrants. Image by Iyad Rahwan (3.2)
Figure 25 A Sigmoid curve otherwise known as an S1+e curve is defined by the formula S(x) = 1 −x = ex ex+1 (3.3)
Figure 26 The first patent drawing for Lizzie Magie’s board game, The Landlord’s Game, dated January 5, 1904 (3.3)
Figure 27 Heart Attack Grill (3.3)
Figure 28 Andrew Fletcher of Saltoun (1655 – September 1716) (3.3)
Figure 29 Media Lab Consolidated P&L (4.1)
Figure 30 Master’s Applications by Gender (4.1)
Figure 31 Master’s Applications by Race/Ethnicity (4.1)
Figure 32 Total Number of Applications (Master’s and PhD) (4.1)
Figure 33 Creative commons license spectrum between public domain and all rights reserved (4.3)
Figure 34 The Open Source Initiative (OSI) logo (4.3)
Figure 35 The Principality of Sealand where we ran the Havenco business. Photo by Ryan Lackey (4.3)
Figure 36 The PSINet point of presence in my bathroom circa 1994 (4.3)
Figure 37 My blog in 2002 (4.3)
Figure 38 Media sources shared on Twitter during the election (4.3)
Figure 39 Clinton and Trump supporters live in their own Twitter worlds (4.3)
Figure 40 Maslow’s hierarchy of needs (5.1)
Figure 41 A graphic from the award ceremony for the MIT Media Lab Disobedience Award in 2017
Table 1 Innovation principles for the age of the Internet (4.1)
Table 2 Havenco business plan chart of quality and law-enforcement trade-offs (Appendix D)